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My plans for IP.Board 3.0

Posted by Michael, 28 August 2008 - - - - - - · 31 views

As we are all aware, IP.Board 3.0 is supposed to come out before the end of the year. As an IP.Board resource site, and a place people go for support on their forum, I always try to stay up to date on the latest versions of all the software so that I can answer questions other early adopters have. And also as an IP.Board modder, people will want...


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Testing Grounds down at the moment

Posted by Michael, 28 August 2008 - - - - - - · 34 views
CSC Development
I didn't get a chance to FTP all of the files for the Testing Grounds over before I had to leave for work this morning, and I have no FTP access here at work to upload the remaining 2000+ files for that site. So for the next 8-10 hours, the Testing Grounds will be inaccessible. I set up a temporary redirect to send you here to see this...


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Version 0.2.0 installed on test site

Posted by Michael, 23 August 2008 - - - - - - · 31 views
CSC Development
Hadn't gotten the chance to announce this yet, but last night I upgraded the test site's copy of the CSC to version 0.2.0. New in this version is the View Users page, kind of a min-member list for just CSC users. On that page there will be a link to 'View CSC Profile'; that doesn't go to that user's CSC profile yet,...


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Am I weird? Or just getting old?

Posted by Michael, 21 August 2008 - - - - - - · 35 views

I saw a topic on Digg today about someone making fancy ToDo lists in GMail and accessing them through their latest generation smart phone. I was reading through the comments and found someone mentioning that they just make their ToDo lists on post-it notes, and then they got flak for 'killing trees'. I had to retort at this point, as...


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Roadmap to v1.0

Posted by Michael, 20 August 2008 - - - - - - · 38 views
CSC Development
All this planning and development has a definite goal in mind: to get a fully working version of this mod up on this site for both my own purposes, and as a flagship product to sell to interested parties. To that end, I've tried to keep development moving along by coding distinct parts of the mod and making incremental versions ready for...






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